Rockets fall. You don't get hit.
Screenshots
How it plays
A tiny hitbox you can see
Only the glowing core can be hit — you judge the gap, not guess it.
Grazing is the whole game
Slip close without touching to score. Chain grazes to climb the multiplier.
Eight waves, each different
From Launch to The Long Dark — rockets, drifting rocks, and mines that steer.
Five clear power-ups
Shield, Slow Motion, Homing Shots, Screen Clear and Double Points — each labelled.
A daily challenge
One fixed layout a day, the same for everyone — a score worth comparing.
Instant retry, no ads
No menus between runs, a Game Center leaderboard if you want one, and it plays offline.